martes, 21 de noviembre de 2017

Victorian Wolverine

Today I want to show you some pictures of a mini I painted several months ago.

It was part of a project ruled by MuMi & Terrible Kids Stuff to create a series of vignettes with other painters of unique pieces (not available to the market, sorry) representing some of the current super Characters of the comic books in an old age customes.

My part was to paint Victorian Wolverine, hope you like it.

A couple of pictures more inside:

viernes, 27 de octubre de 2017

Zbrush: painting and Rendering

Well, we have the character more or less complete. There are 2 steps more: painting and rendering and preparing for production (if the character is going to be produced).

I ended this one just with rendering.

but, let's see a bit more of these steps

viernes, 20 de octubre de 2017

ZBRUSH: Detailing the character

In the last post, I show you my character posed. I told you there are 2 ways to continue, posing and detailing or detailing and posing. I choose the first one so now I have to finish all small details in the hole model.

So, now that I know the final pose, I need to repair everything that becomes broken during the previous stage. Now it's easier because the new Zbrush version (4R8) includes a new gizmo that makes the moving and posing steps much easier than in previous versions.

martes, 17 de octubre de 2017

ZBRUSH: Posing of the character

There are two ways to continue the sculpture process once you have the blocking in Zbrush: you can pose the character now and sculpt detail later or you can detail it now and pose it later.

How are you going to proceed is always up to you. Usually, easy poses are finished in "T pose" and pose it later. If you want some more complexity then you should pose it now with not so much elements and finish it later.

Why do one or another? sculpting in "T-pose" is easier as you can work with symmetry so, in fact, you are only sculpting the half model. but later you are going to have a very dense model to pose it and it's going to be hard for your computer and maybe hard for you to see if anatomy is working as it's supposed to do.

This time I chose to pose it now. I was traditional sculptor before digital, so I'm used to fixing everything in its final pose. Also, it's normal that something becomes broken in this step, so if your details are low poly or easy, it's easier to repair them at this point.